Rising Storm 2: Vietnam is a realistic FPS that focuses on
the Vietnam war, hence the name. The game was released on the 30th
of May, 2017 and has since been met with varying views. Some people have
enjoyed the game and think it is a great addition to the series, where as
others think it is a horrible title in comparison to the other Rising Storm
games. Now, “in comparison” is key, as my review will not compare the games
from the same standpoint as others have. Rising Storm 2: Vietnam is in fact the
first Rising Storm game I have played and I actually enjoyed it, here’s why:
The launch of Rising Storm 2: Vietnam was admittedly quite
poor. A lot of bugs, crashes and various other problems peppered the game and
caused a lot of frustration amongst the players. This is 2017 though. Launches
are known to be rough and I didn’t expect Rising Storm 2: Vietnam to be any
different. I booted up the game and to my surprise was met with a very unique
feel to the entire game. The maps are interesting and unique. It was very
difficult to see enemies and to identify them at that. I wasn’t used to team
killing being on and neither was I expecting the odd, yet usable FPS
perspective they were using.
I got used to the play style of the game and quite quickly
got into the flow of how the maps worked. I enjoyed the variety of different
play and the huge emphasis on teamwork, as a one man army almost never became a
viable solution. The game is also in a sort of permanent hardcore mode, with no
crosshairs and no regenerating health. On top of that it is a 2 hit kill in
most cases and the only time you can stop yourself from dying if by bandaging,
which you can only do twice.
After I had enabled the advanced flight model for the
helicopters, the flying in the game became quite similar to the flying in games
like the Arma series. Something cool I found was that you can also use
autorotation to fly a helicopter if the engine ceases to function. Flying is
extremely fun in the game and the pilot classes are always instantly taken from
the moment the rounds start.
The game does have issues though. Although teamwork is
heavily encouraged, barely anybody uses the voice chat system that is in place
to communicate with the rest of the team. The majority of the time, the
Commander is the only person to tell the team what is happening and what to do,
but even then people don’t listen. There is also the issue of the servers. It’s
so difficult to find one to join and the server list is never fully accurate.
By the time you are reading this review, this may have been fixed, but as of
the last time I played the game, today, it was still an issue. On top of that,
the SAM missile system destroys helicopter pilots nearly instantly. As a pilot
I find this majorly frustrating as there is no counter to SAM’s, but I suppose
realism is realism.
Now, for the comparison section. I played the Rising Storm/Red
Orchestra 2 Multiplayer and I personally felt like it was a step down. I found
Vietnam was much more immersive and a much more intense experience that never
let me down in terms of intensity. This may have just been unlucky with the
games I played, but my experience will probably vary from yours. I personally
do not feel the same way others do, and feel like Vietnam was a step in the
right direction for a Vietnam war era game. Since I haven’t put many hours into
the Rising Storm/Red Orchestra 2 Multiplayer, I may not fully understand the
way the game is meant to be played. I approached the game the same way I played
Vietnam, which might simply not work.
So where does this leave my stance with the game? As I
stated, I really enjoy playing this game. It’s incredibly fun and always poses
a challenge. Despite the bugs and glitches that are still in the game, I
believe it will be fixed and will be one of the most enthralling experiences an
FPS player could have. I would recommend Rising Storm 2: Vietnam simply from an
FPS player to another as it is an intense and fun experience I feel you won’t
receive in other games.
-X_Pilot
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