Kingdoms and Castles is a newly released city builder
developed by Lion Shield. So far, the game has been very positively received by
the Steam community and by myself. Let me explain why:
Mechanic wise Kingdoms and Castles is very tightly bound to
the genre in which it resides in, which was great for me, since there was a lot
of transferable knowledge from other city builders. There are basic buildings
ranging from small houses to barracks, mines and farms. Every now and again a
dragon or raging Vikings attack the land and the player must defend their town,
village or city from the invaders. Absolute pain, that’s what they were. Defences
such as walls, and wall mounted archer towers and ballista’s can be built where
ever the player desires, but alas they are useless against Ogres in small
numbers, which I found out the hard way.
The player must also manage their resources, similarly to
most city builders I’ve played . Iron, coal, wood, stone and food all need to
be intelligently placed for the city to survive. By resource management, simple
placement of mines and farms isn't the problem, the placement of stockpiles and
granaries is vital for the success of your city, or your cities can crumble and
fall. You don’t need to ask about what happened to my first attempt at this
game. Markets aid with the distribution of resources, however, they too must be
close enough to stockpiles and granaries to allow resources to be transported
to the markets, yet another mechanic I didn’t know about. The entire system
becomes very complex and very fragile. If your population gets too large, or
isn't large enough various problems can occur, ranging from defences not being
manned, to shortages of food and coal. There are probably more consequences, I
haven’t been trying to fail though.
The graphic of Kingdoms and Castles are a very minimalistic
yet colourful visual style. Everything is simple enough to make it unique, yet
also complex enough to allow detail to be seen. As art is very opinionated, you
may not enjoy this art style, however, I personally find the art style
compliments the type of game that it is and allows for a very pretty aesthetic
to the entire game. It made the game easier to play and it was much easier to
envision my cities as I built them.
Musically the game is very pleasing too. The music fits both
the mood and the style of the general aesthetic of the game. It turns
potentially dull moments of waiting into a peaceful and calm experience for
everybody to enjoy, especially when Vikings are raging through your city and
ruining your life’s work.
Since Kingdoms and Castles is a newly released title,
development should also be taken into consideration. After speaking to the
developers about the game and suggesting features or adjustments to them via
their Discord channel, I can whole heartedly say that the games development is
going quite well. Although there are a few performance issues currently at
hand, the developers are looking to fix and improve the game though user
feedback. The Steam discussions page is constantly receiving new posts and the
developers are constantly reading and responding to questions and suggestions
that the player base are making. Typically, when developers are active with
their communities such as Lion Shield are, the game thrives and lasts for a
very long time.
Now, with most of the analytical section done, I would like
to mention my personal experience. After playing this game for a few hours I
sincerely believe that this game intends to make people Buddhist. Whenever a Viking
attack or a dragon comes, if the defences aren't in place and manned, all you
can do is accept what is going to happen and watch peacefully on the side-line
as your city gets destroyed. Disregarding my Buddhist conspiracy, the game is
incredibly fun and very promising. Regardless of how destroyed your city
becomes, it is always possible to rebuild and recover with time.
Now, not every game can be perfect and I am certainly not
saying that Kingdoms and Castles is. The game has a lovely art style, but
during the winter the white landscape is ruined. The white coverage could look
so crisp and beautiful, but a very irritating and pointless overlay is put over
the screen that makes an otherwise wonderful looking game quite ugly. On top of
that, the armies in the game are useless. They don’t attack anything unless it
is on their position. Vikings simply run past armies losing only a few men on
their way. It isn’t a viable strategy to have a standing army, leaving only one
way to play the game with walls and archers/ballista’s. With more building
types, better battles and more community feedback, this game could be as close
to perfect as possible.
Anyways, that's all I have to say about Kingdoms and Castles
for now. Maybe in a few months the game will be improved hugely with the
community feedback the team are receiving. So far, I’ve loved playing it,
despite it’s imperfections and I honestly feel like you might enjoy it too.
-X_Pilot
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